Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Encounter a Psionic institute. |
2 |
20 |
Tested for psionic powers |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Drafted into Explorer |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Melvin White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melvin White fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Melvin White's time in the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Gained a contact. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Became a Merchant (Broker). |
9 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
48 |
A good deal ensures Melvin White is living the high life for a few years. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
53 |
Smuggle illegal items onto a planet. |
11 |
55 |
Promoted to Merchant (Broker) rank 1. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
57 |
Smuggle illegal items onto a planet. |
12 |
59 |
Promoted to Merchant (Broker) rank 2. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |