Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
A mission goes wrong; Merlin Brown and several others are captured and mistreated by the enemy. Gain Merlin Brown's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
29 |
Involved in a gambling ring. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
33 |
Merlin Brown spend months in the dangerous criminal underworld. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Merlin Brown's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merlin Brown fail to help. Gain an Enemy. |
7 |
43 |
Merlin Brown have no idea what happened to Merlin Brown – they found Merlin Brown's ship drifting on the fringes of friendly space. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Perform an exemplary service for the scouts. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Artist (Entertainer). |
10 |
52 |
Returned to Drifter (Scavenger). |
10 |
53 |
Merlin Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
A notable academic consults with Merlin Brown about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |