Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
13 |
Merrill Fleming is accidently trapped or shot by fishermen. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
20 |
Merrill Fleming succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
2 |
20 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
21 |
An accident leaves Merrill Fleming caught on land without a travel suit. Merrill Fleming suffer serious dehydration and
require lengthy hospitalization. |
4 |
21 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
4 |
23 |
Spend a lengthy period serving as an auxiliary aboard a spacecraft operating underwater, such
as a system defence boat. |
4 |
25 |
Promoted to Dolphin Military (Sea Patrol) rank 1 with the new title Lance Corporal. |
5 |
25 |
Attempted to change assignments. |
5 |
25 |
Failed to qualify for Guardian (Dolphin Military). |
5 |
25 |
Continued as Dolphin Military (Sea Patrol). |
5 |
27 |
Commanding officer takes an interest in Merrill Fleming's career. |
6 |
29 |
Continued as Dolphin Military (Sea Patrol). |
6 |
32 |
Good fortune |
6 |
33 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
7 |
33 |
Voluntarily left Sea Patrol |
7 |
33 |
Failed to qualify for Thief (Rogue). |
7 |
33 |
Returned to Dolphin Civilian (Nomad). |
7 |
35 |
Spend an extensive period living out of water among humans. |
7 |
37 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
8 |
37 |
Continued as Dolphin Civilian (Nomad). |
8 |
40 |
Merrill Fleming is accidently trapped or shot by fishermen. |
9 |
40 |
Became a Scholar (Field Researcher). |
9 |
42 |
A disaster leaves several injured, and others blame Merrill Fleming, forcing Merrill Fleming to leave Merrill Fleming's career. Gain a Rival. |
9 |
42 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Merrill Fleming is chosen to represent Merrill Fleming's faith in a vid show or other highly public forum. |
10 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
46 |
Continued as Believer (Missionary/Humanitarian). |
11 |
50 |
Merrill Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Believer (Missionary/Humanitarian). |
12 |
51 |
Merrill Fleming secretly provide religious rites for a dying leader or noble, although they do not share Merrill Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Merrill Fleming's choice. |
12 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Continued as Believer (Missionary/Humanitarian). |
13 |
58 |
Merrill Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merrill Fleming's faith. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |