Retired 3rd Officer Merritt Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 59 M 1 (-2) 5 (-1) 1 (-2) 7 (0) 11 (1) 8 (0)1517B8
Crude, Sculpted arms
 
Skills
Astrogation 0
Athletics 0
Broker 2
Carouse 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 2
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 0
Profession (Sports/Racquet Sports) 0
Recon 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Merchant Marine 3rd Officer34
Army Cavalry Lance Corporal12
Scholar Field Researcher 23
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Orlo Spice Rival 1 2 1 1 Kargol (M/18)
Virginia Robertson Ally 3 0 4 1 Solomani, Imperium (F/58)
Gust Gleeson Enemy 0 2 0 2 Kedepu (M/25)
Patrick Hennessy Rival 3 1 5 1 Thaggeshi (M/62)
Patrick Hennessy is actually an organisation such as a political movement or modest sized business.
Relationship becomes more moderate.
Patrick Hennessy is a member of an organisation which holds a generally opposite view of the Traveller.
Mayme Holland Ally 4 0 1 5 Sydite (F/30)
Mayme Holland is in prison or otherwise trapped somewhere.
Ezra Hennessy Rival 1 0 1 2 Solomani, Imperium (M/57)
Ezra Hennessy’s relationships have begun to affect the character.
Theo Jones Contact 0 2 1 4 Solomani, Imperium (F/74)
 
Term Age History
1 18 Entered a spacer community.
1 19 Expand the field of Engineer (Power), but gain a Rival in Merritt Carpenter's former tutor.
1 22 Graduated.
2 22 Failed to qualify for Explorer (Scout).
2 22 Became a Drifter (Scavenger).
2 26 Nearly killed. Owe 12,500 for medical bills.
3 26 Failed to qualify for Physician (Scholar).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Embroiled in legal trouble.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 40 A good deal ensures Merritt Carpenter is living the high life for a few years.
6 42 Forced to muster out.
7 42 Became a Army (Cavalry) with the new title Private.
7 44 A new romantic starts. Gain an Ally.
7 46 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
8 46 Continued as Army (Cavalry).
8 47 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8 47 Gain rebels as Enemy
9 47 Became a Scholar (Field Researcher).
9 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 51 Promoted to Scholar (Field Researcher) rank 1.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Scholar (Field Researcher).
10 52 Work for an eccentric but brilliant mentor, who becomes an Ally.
10 55 Promoted to Scholar (Field Researcher) rank 2.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Continued as Scholar (Field Researcher).
11 59 A disaster leaves several injured, and others blame Merritt Carpenter, forcing Merritt Carpenter to leave Merritt Carpenter's career. Gain a Rival.
11 59 Injured. Fully recovered. Owe 1,250 for medical bills.
12 59 Aging Crisis. Owe 10,000 for medical bills.
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