Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Meyer Learmonth's trade routes and contacts, forcing Meyer Learmonth to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Marine Support (Marine). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Accepted a deal with criminal or other figure under investigation. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
39 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Attacked by enemies that Meyer Learmonth easily defeat. |
8 |
43 |
Gain Enemy if Meyer Learmonth don't already have one. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |