Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Pick up potentially useful information using Micheal Dendy's psychic powers. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
27 |
Gain a mentor. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 2. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
33 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Make an unexpected connection outside Micheal Dendy's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Micheal Dendy's normal circles. Gain a Contact. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
52 |
Imperial trade restrictions force Micheal Dendy out of business. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk Micheal Dendy's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |