Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Victim of a crime |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Mildred Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Mildred Henry's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A sudden war destroys Mildred Henry's trade routes and contacts, forcing Mildred Henry to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
46 |
Drafted into Engineer/Gunner |
9 |
49 |
Switched to Navy (Engineer/Gunner) with previous rank. |
9 |
52 |
Vessel participates in a diplomatic mission. |
9 |
52 |
Gain a contact. |
10 |
53 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Vessel participates in a notable military engagement. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |