Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
21 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Mitchell Hand's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
39 |
Mitchell Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Mitchell Hand is chosen to represent Mitchell Hand's faith in a vid show or other highly public forum. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Mitchell Hand come into conflict with a splinter group Mitchell Hand's own religion which maintains Mitchell Hand's version is the wrong one. Gain 3 Rivals. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Accused of a crime. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |