Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scholar (Scientist). |
2 |
31 |
Make a breakthrough in Morton Payne's field. |
2 |
32 |
Promoted to Scholar (Scientist) rank 1. |
3 |
32 |
Continued as Scholar (Scientist). |
3 |
33 |
Work leads to a considerable breakthrough. |
3 |
36 |
Promoted to Scholar (Scientist) rank 2. |
4 |
36 |
Continued as Scholar (Scientist). |
4 |
39 |
Moved to a new world. |
5 |
40 |
Continued as Scholar (Scientist). |
5 |
43 |
A new romantic starts. Gain an Ally. |
5 |
44 |
Promoted to Scholar (Scientist) rank 3. |
6 |
44 |
Voluntarily left Scientist |
6 |
44 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
46 |
Crime pays off. Gain victim as Enemy. |
6 |
48 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
48 |
Continued as Rogue (Pirate). |
7 |
49 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
50 |
Morton Payne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
50 |
Failed to qualify for Pirate (Rogue). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Explorer). |
9 |
51 |
Psychologically damaged by Morton Payne's time in the scouts. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
53 |
Morton Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Morton Payne is caught in the periphery of a scandal. |
11 |
57 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |