Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Murphy Peck's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Murphy Peck do not know what happened to Murphy Peck. There is a gap in Murphy Peck's memory. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Murphy Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
A good deal ensures Murphy Peck is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Imperial trade restrictions force Murphy Peck out of business. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
48 |
Amnesia. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Murphy Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Returned to Believer (Holy Warrior). |
11 |
55 |
Murphy Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Murphy Peck's faith. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |