Nathaniel McNamara  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Urunishani 59 M 9 (1) 7 (0) 3 (-1) 9 (1) 3 (-1) 7 (0)2 (-2)973937
Obsequious, Faded tattoos
 
Skills
Admin 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 2
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Recon 0
Science (Life Sciences/Genetics) 1
Stealth 2
Streetwise 2
Survival 2
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Psion Psi-Warrrior Psi-Soldier11
Drifter Barbarian 11
Scout Courier 03
Scholar Field Researcher 12
 
Name Type Affinity Enmity Power Influence Species
Peyton Mendoza Enemy 0 2 6 0 Ne Kraeda ren Kelva (F/74)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 23 Psionic strength increases.
2 26 Promoted to Psion (Psi-Warrrior) rank 1.
3 26 Voluntarily left Psi-Warrrior
3 26 Failed to qualify for Colonist (Citizen).
3 26 Switched to Drifter (Barbarian).
3 30 Offered job by a patron. Now owe him a favor.
3 30 Promoted to Drifter (Barbarian) rank 1.
4 30 Became a Scout (Courier).
4 34 Spend several years jumping from world to world in Nathaniel McNamara's scout ship.
5 34 Continued as Scout (Courier).
5 38 Spend several years jumping from world to world in Nathaniel McNamara's scout ship.
6 38 Continued as Scout (Courier).
6 41 Nathaniel McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nathaniel McNamara fail to help. Gain an Enemy.
6 41 Nathaniel McNamara have no idea what happened to Nathaniel McNamara – they found Nathaniel McNamara's ship drifting on the fringes of friendly space.
7 42 Voluntarily left Courier
7 42 Failed to qualify for Scientist (Scholar).
7 42 Returned to Drifter (Wanderer).
7 43 Survived a risky adventure but gained nothing.
7 46 Promoted to Drifter (Wanderer) rank 2.
8 46 Voluntarily left Wanderer
8 46 Failed to qualify for Merchant Academy.
8 46 Continued as Drifter (Wanderer).
8 48 Nathaniel McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Became a Scholar (Field Researcher).
9 52 Make a breakthrough in Nathaniel McNamara's field.
9 52 Promoted to Scholar (Field Researcher) rank 1.
10 52 Continued as Scholar (Field Researcher).
10 53 Entangled in a bureaucratic or legal morass that distracts Nathaniel McNamara from Nathaniel McNamara's work.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙