Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Seafarer (Personal), but gain a Rival in Ned Stevens's former tutor. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scholar (Scientist). |
2 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Continued as Scholar (Scientist). |
3 |
32 |
Gained a contact. |
3 |
34 |
Promoted to Scholar (Scientist) rank 1. |
4 |
34 |
Continued as Scholar (Scientist). |
4 |
37 |
Refuse to join a cheat in some fashion. |
5 |
38 |
Continued as Scholar (Scientist). |
5 |
40 |
A rival researcher blackens Ned Stevens's name or steals Ned Stevens's research. Gain a Rival. |
6 |
42 |
Continued as Scholar (Scientist). |
6 |
44 |
Win a prestigious prize for Ned Stevens's work. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Became a Rogue (Thief). |
7 |
49 |
A police detective or rival criminal forces Ned Stevens to flee and vows to hunt Ned Stevens down. Gain an Enemy. |
8 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
52 |
Opponents of Ned Stevens's belief system ambush Ned Stevens. |
8 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
52 |
Became a Drifter (Wanderer). |
9 |
56 |
Promoted to Drifter (Wanderer) rank 1. |