Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Oakley Lee went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
27 |
Oakley Lee went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Oakley Lee's work ends up coming home with Oakley Lee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Risk Oakley Lee's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Imperial trade restrictions force Oakley Lee out of business. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Oakley Lee accepted an offer of inducements to betray Oakley Lee's faith. Gain 790,000 in cash. |
11 |
55 |
Returned to Drifter (Wanderer). |
11 |
59 |
Oakley Lee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |