Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Adept). |
3 |
27 |
Psionic strength increases. |
4 |
30 |
Continued as Psion (Adept). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Spent time mastering mind and body. |
6 |
38 |
Continued as Psion (Adept). |
6 |
39 |
Use Orval Olaughlin's psionic powers in an unethical fashion. Gain an enemy. |
7 |
42 |
Continued as Psion (Adept). |
7 |
46 |
An anti-psi cult or gang attempts to expose or attack Orval Olaughlin. |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Became a Scholar (Physician). |
9 |
51 |
Entangled in a bureaucratic or legal morass that distracts Orval Olaughlin from Orval Olaughlin's work. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
57 |
Make a breakthrough in Orval Olaughlin's field. |
10 |
58 |
Promoted to Scholar (Physician) rank 1. |