Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Otho Burress left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Birth or Death involving a family member or close friend. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Otho Burress is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Otho Burress's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Given advanced training in a specialist field |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
51 |
Political upheaval strikes Otho Burress's homeworld, and Otho Burress is caught up in the revolution. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Psion (Wild Talent). |
10 |
53 |
Pick up potentially useful information using Otho Burress's psychic powers. |