Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Parker Rivera's life into chaos, forcing Parker Rivera to leave the planet. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
30 |
Arrested and charged. |
4 |
30 |
Successfully defended self. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Parker Rivera do not know what happened to Parker Rivera. There is a gap in Parker Rivera's memory. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Parker Rivera's work ends up coming home with Parker Rivera, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Parker Rivera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
44 |
Parker Rivera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
47 |
Gained a contact. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |