Reed Bell  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 59 M 8 (0) 3 (-1) 3 (-1) 6 (0) 8 (0) 3 (-1)833683
Egotistic, Loyal to friends, Debonair
 
Skills
Admin 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment/Low-G) 1
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Rogue Thief 01
Prisoner Fixer 04
Prisoner Inmate 03
Prisoner Thug 01
 
Name Type Affinity Enmity Power Influence Species
Mayme Finnerty Contact 1 1 3 0 Darmine (F/70)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
2 22 Became a Rogue (Thief).
2 25 Arrested
3 25 Became a Prisoner (Fixer).
3 27 Disgraced. Word of Reed Bell's criminal past reaches Reed Bell's homeworld.
4 29 Continued as Prisoner (Fixer).
4 31 Injured. Fully recovered. Owe 5,000 for medical bills.
5 33 Continued as Prisoner (Fixer).
5 37 Beaten by a prison gang.
5 37 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 37 Switched to Prisoner (Inmate) with previous rank.
6 38 Persecuted by a prison gang.
7 41 Continued as Prisoner (Inmate).
7 44 A guard takes a dislike to Reed Bell.
8 45 Continued as Prisoner (Inmate).
8 49 A guard takes a dislike to Reed Bell.
9 49 Returned to Prisoner (Fixer).
9 50 Make friends with another inmate; gain them as a Contact.
10 53 Switched to Prisoner (Thug) with previous rank.
10 54 A guard takes a dislike to Reed Bell.
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