Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Reid Gibb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reid Gibb fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
28 |
A good deal ensures Reid Gibb is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Reid Gibb is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Embroiled in legal trouble. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Rogue (Thief). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Continued as Rogue (Thief). |
8 |
47 |
A police detective or rival criminal forces Reid Gibb to flee and vows to hunt Reid Gibb down. Gain an Enemy. |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Army (Cavalry) with the new title Private. |
9 |
48 |
Unit is slaughtered in a disastrous battle, for which Reid Gibb blame Reid Gibb's commander. Gain commander as Enemy. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Reid Gibb's Contacts or Allies betrays Reid Gibb, ending Reid Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |