Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Richmond Kirkham have no idea what happened to Richmond Kirkham – they found Richmond Kirkham's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Richmond Kirkham easily defeat. |
2 |
23 |
Gain Enemy if Richmond Kirkham don't already have one. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Richmond Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Richmond Kirkham's job. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
36 |
Severely injured. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Gained a contact. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Richmond Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
A notable academic consults with Richmond Kirkham about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Richmond Kirkham accepted an offer of inducements to betray Richmond Kirkham's faith. Gain 570,000 in cash. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |