Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Noble (Diplomat). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Roderick Ford easily defeat. |
5 |
33 |
Gain Enemy if Roderick Ford don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Failed to qualify for Artist (Entertainer). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Roderick Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Became a Citizen (Colonist). |
9 |
46 |
Spent time maintaining and using heavy vehicles. |
9 |
46 |
Promoted to Citizen (Colonist) rank 1. |
10 |
46 |
Continued as Citizen (Colonist). |
10 |
47 |
Spent time maintaining and using heavy vehicles. |
10 |
50 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Citizen (Colonist). |
11 |
53 |
Roderick Ford's business expands, Roderick Ford's corporation grows, or the colony thrives. |
11 |
54 |
Promoted to Citizen (Colonist) rank 3. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Continued as Citizen (Colonist). |
12 |
56 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |