Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Rolland Coleman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rolland Coleman's faith. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Rolland Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Rolland Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Rolland Coleman is chosen to represent Rolland Coleman's faith in a vid show or other highly public forum. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
A notable academic consults with Rolland Coleman about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Rolland Coleman's work ends up coming home with Rolland Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Rolland Coleman's Contacts or Allies betrays Rolland Coleman, ending Rolland Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
46 |
A sudden war destroys Rolland Coleman's trade routes and contacts, forcing Rolland Coleman to flee that region of space. |
9 |
46 |
Gain rebels as Enemy |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
47 |
Find valuable salvage. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
54 |
Rolland Coleman accepted an offer of inducements to betray Rolland Coleman's faith. Gain 480,000 in cash. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |