Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Nearly killed. Fully recovered. |
5 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
37 |
A prank goes horribly wrong. Gain an Enemy |
5 |
37 |
Dropped out of the merchant academy. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
41 |
Voluntarily left Intelligence |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Roy Rand don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
46 |
Contact with Government. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
56 |
Attempted a risky adventure and was wildly successful. |
10 |
57 |
Promoted to Drifter (Scavenger) rank 2. |