Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Profession (Contaminent), but gain a Rival in Ruel Xavier's former tutor. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scholar (Scientist). |
2 |
29 |
Make a breakthrough in Ruel Xavier's field. |
3 |
32 |
Attempted to change assignments. |
3 |
32 |
Failed to qualify for Field Researcher (Scholar). |
3 |
32 |
Continued as Scholar (Scientist). |
3 |
35 |
Cheated in some fashion, advancing Ruel Xavier's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
35 |
Gain an Enemy |
3 |
36 |
Promoted to Scholar (Scientist) rank 1. |
4 |
36 |
Voluntarily left Scientist |
4 |
36 |
Failed to qualify for Broker (Merchant). |
4 |
36 |
Became a Drifter (Scavenger). |
4 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
40 |
Continued as Drifter (Scavenger). |
5 |
42 |
Find an Alien Artifact. |
5 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
44 |
Continued as Drifter (Scavenger). |
6 |
46 |
Offered job by a patron. Now owe him a favor. |
7 |
48 |
Became a Rogue (Enforcer). |
7 |
50 |
Crime pays off. Gain victim as Enemy. |
7 |
52 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
52 |
Continued as Rogue (Enforcer). |
8 |
55 |
A police detective or rival criminal forces Ruel Xavier to flee and vows to hunt Ruel Xavier down. Gain an Enemy. |
9 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
56 |
Ruel Xavier retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |