Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Assigned to the security staff of a space station. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
A mission goes wrong and Salvatore Carpenter is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Injured. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
26 |
Psychologically damaged by Salvatore Carpenter's time in the scouts. |
5 |
26 |
Became a Drifter (Wanderer). |
5 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Good fortune |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Make an unexpected connection outside Salvatore Carpenter's normal circles. Gain a Contact. |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Embroiled in legal trouble. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |