Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scholar (Scientist). |
2 |
31 |
Make a breakthrough in Sampson Hawkins's field. |
2 |
31 |
Promoted to Scholar (Scientist) rank 1. |
3 |
31 |
Continued as Scholar (Scientist). |
3 |
32 |
Gained a contact. |
3 |
35 |
Promoted to Scholar (Scientist) rank 2. |
4 |
35 |
Continued as Scholar (Scientist). |
4 |
39 |
Accused of a crime |
5 |
39 |
Became a Prisoner (Thug). |
5 |
42 |
Special Duty. |
6 |
43 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
47 |
Sampson Hawkins gain a new Rival among the inmates or guards. |
6 |
47 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
47 |
Paroled from prison. |
7 |
47 |
Became a Scout (Surveyor). |
7 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
49 |
Became a Rogue (Thief). |
8 |
51 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
53 |
Promoted to Rogue (Thief) rank 1. |
9 |
53 |
Continued as Rogue (Thief). |
9 |
57 |
Involved in a gambling ring. |
9 |
57 |
Promoted to Rogue (Thief) rank 2. |