Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Sandy Carnall's business expands, Sandy Carnall's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Sandy Carnall's business expands, Sandy Carnall's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Psychologically damaged by Sandy Carnall's time in the scouts. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Sandy Carnall is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A series of bad deals and decisions force Sandy Carnall into bankruptcy. Sandy Carnall salvages what Sandy Carnall can. |
10 |
56 |
Forced to muster out. |