Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Saul Duncan's trade routes and contacts, forcing Saul Duncan to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
A notable academic consults with Saul Duncan about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Saul Duncan faith is shaken. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Saul Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Saul Duncan is sent to a new community or parish to preach The Word among the poor. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Saul Duncan faith enjoys an explosion of popularity largely thanks to Saul Duncan's efforts. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 5 with the new title Department Director. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Saul Duncan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Became a Drifter (Barbarian). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
56 |
Saul Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |