Retired Rookie Shirley Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 59 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 3 (-1)111B53
Crude, Mean, Boring
 
Skills
Admin 0
Advocate 0
Animals (Training) 1
Astrogation 0
Athletics 0
Broker 0
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 0
Melee (Striking) 1
Persuade 1
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Scout Explorer 01
Entertainer Performer 33
Drifter Scavenger 01
Agent Law Enforcement Rookie01
Scout Surveyor 02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Chesley McIntire Ally 1 0 0 0 Luriani (M/53)
Chesley McIntire’s relationships have begun to affect the character.
Vincent Egerton Ally 1 0 2 0 Florian (M/26)
Johnson Tow Enemy 0 1 4 3 Urunishani (M/55)
Johnson Tow is actually an organisation such as a political movement or modest sized business.
Addison Paterson Contact 3 2 3 0 Florian (M/48)
Addison Paterson is out of contact doing something interesting but not suspicious.
Irene Hall Contact 0 2 0 5 Ayansh'i (F/32)
Irene Hall gains in influence.
Archibald Forrest Contact 2 1 1 0 Kargol (M/62)
Archibald Forrest is in prison or otherwise trapped somewhere.
Lina Lobb Contact 1 0 2 2 Ziadd (F/62)
Claudine Fullmore Contact 2 1 3 1 Urunishani (F/48)
Calvin Fleming Contact 2 1 3 3 Sydite (M/39)
Calvin Fleming’s relationships have begun to affect the character.
Adda McDonaugh Enemy 0 3 0 2 Florian (F/67)
Adda McDonaugh loses some of their power base.
Garfield Morrissy Contact 2 1 1 3 Darmine (M/31)
Lee Carpenter Contact 1 1 5 2 Sylean (M/32)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Advanced training in a specialist field.
2 22 Continued as Citizen (Corporate).
2 26 A revolution, attack or other unusual event throws Shirley Clubb's life into chaos, forcing Shirley Clubb to leave the planet.
3 26 Became a Scout (Explorer).
3 27 Severely injured. Fully recovered. Owe 7,500 for medical bills.
4 27 Became a Entertainer (Performer).
4 28 Gain a patron in the arts. Gain an Ally
4 31 Forced to continue current assignment.
4 31 Promoted to Entertainer (Performer) rank 1.
5 31 Continued as Entertainer (Performer).
5 35 A new romantic starts. Gain an Ally.
5 35 Promoted to Entertainer (Performer) rank 2.
6 35 Continued as Entertainer (Performer).
6 36 Join homeworld’s celebrity circles
6 39 Promoted to Entertainer (Performer) rank 3.
7 39 Voluntarily left Performer
7 39 Failed to qualify for Corporate Agent (Agent).
7 39 Became a Drifter (Scavenger).
7 41 Nearly killed. Owe 45,000 for medical bills.
8 41 Failed to qualify for Courier (Scout).
8 41 Submitted to the draft.
8 41 Became a Agent (Law Enforcement) with the new title Rookie.
8 43 Life ruined by a criminal gang. Gain the gang as an Enemy
9 43 Switched to Scout (Surveyor) with previous rank.
9 44 Shirley Clubb survey an alien world.
10 47 Continued as Scout (Surveyor).
10 49 Shirley Clubb's ship is damaged, and Shirley Clubb have to hitch-hike Shirley Clubb's way back across the stars to the nearest scout base.
10 49 Gain 6 Contacts. Gain 1 Enemies.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired at age 49.
11 49 Retired.
11 53 Moved to a new world.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 55 Betrayal. Convert an Ally into a Rival or Enemy.
13 57 Aging Crisis. Owe 10,000 for medical bills.
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