Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Shirley Clubb's life into chaos, forcing Shirley Clubb to leave the planet. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Entertainer (Performer) rank 2. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
36 |
Join homeworld’s celebrity circles |
6 |
39 |
Promoted to Entertainer (Performer) rank 3. |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Nearly killed. Owe 45,000 for medical bills. |
8 |
41 |
Failed to qualify for Courier (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Switched to Scout (Surveyor) with previous rank. |
9 |
44 |
Shirley Clubb survey an alien world. |
10 |
47 |
Continued as Scout (Surveyor). |
10 |
49 |
Shirley Clubb's ship is damaged, and Shirley Clubb have to hitch-hike Shirley Clubb's way back across the stars to the nearest scout base. |
10 |
49 |
Gain 6 Contacts. Gain 1 Enemies. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |