Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Sid Olson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sid Olson fail to help. Gain an Enemy. |
3 |
27 |
Sid Olson's ship is damaged, and Sid Olson have to hitch-hike Sid Olson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Sid Olson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
When dealing with an alien race, Sid Olson botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Sid Olson have no idea what happened to Sid Olson – they found Sid Olson's ship drifting on the fringes of friendly space. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Sid Olson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sid Olson fail to help. Gain an Enemy. |
6 |
40 |
Sid Olson have no idea what happened to Sid Olson – they found Sid Olson's ship drifting on the fringes of friendly space. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Scout (Courier). |
7 |
44 |
Sid Olson discover a world, item or information of worth to the Imperium. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Perform an exemplary service for the scouts. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Continued as Scout (Explorer). |
9 |
52 |
Psychologically damaged by Sid Olson's time in the scouts. |
10 |
52 |
Became a Entertainer (Performer). |
10 |
55 |
Gain a patron in the arts. Gain an Ally |
10 |
56 |
Promoted to Entertainer (Performer) rank 1. |