Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A sudden war destroys Steven Griffiths's trade routes and contacts, forcing Steven Griffiths to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Steven Griffiths's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
52 |
Failed to qualify for Colonist (Citizen). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
56 |
Steven Griffiths run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |