Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Attacked by enemies and injured. |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Gain Enemy if Sumner Knight don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Sumner Knight don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
Inherit a gift from a rich relative. |
5 |
35 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
35 |
Voluntarily left Diplomat |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Sumner Knight is sent to a new community or parish to preach The Word among the poor. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
46 |
A notable academic consults with Sumner Knight about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Moved to a new world. |
9 |
51 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
51 |
Continued as Believer (Holy Warrior). |
10 |
55 |
Sumner Knight aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
59 |
Suffer from a life-threatening illness. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |