Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Taylor George rise to a position of power in Taylor George's colony or corporation. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Taylor George Taylor George's job. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Taylor George come into conflict with a splinter group Taylor George's own religion which maintains Taylor George's version is the wrong one. Gain 2 Rivals. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
Imperial trade restrictions force Taylor George out of business. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Taylor George's Contacts or Allies betrays Taylor George, ending Taylor George's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Taylor George do not know what happened to Taylor George. There is a gap in Taylor George's memory. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |