Retired Sergeant Ted McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 59 M 1 (-2) 1 (-2) 2 (-2) 6 (0) 7 (0) 7 (0)112677
Funny, Constantly sniffs
 
Skills
Admin 0
Advocate 1
Athletics 0
Broker 1
Drive 0
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Language 0
Melee (Fencing) 1
Persuade 1
Recon 2
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant23
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Drifter Barbarian 12
Merchant Free Trader 24
 
Name Type Affinity Enmity Power Influence Species
Dow Porter Contact 2 1 3 0 Dynchia, Imperium (M/54)
Icie Carter Contact 2 1 0 6 Dynchia, Imperium (F/58)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Gained a contact.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Advanced training in a specialist field.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 27 Ted McDermot's work ends up coming home with Ted McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 27 Failed to qualify for Enforcer (Rogue).
4 27 Became a Drifter (Wanderer).
4 30 Suffer from a life-threatening illness.
5 30 Became a Believer (Holy Warrior) with the new title Hopeful.
5 33 Ted McDermot have been following false teachings!
6 33 Failed to qualify for Corporate (Citizen).
6 33 Switched to Drifter (Barbarian).
6 37 Betrayed by a friend. One of Ted McDermot's Contacts or Allies betrays Ted McDermot, ending Ted McDermot's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Merchant (Free Trader).
7 41 Promoted to Merchant (Free Trader) rank 1.
8 41 Continued as Merchant (Free Trader).
8 45 Embroiled in legal trouble.
9 45 Continued as Merchant (Free Trader).
9 46 Make an unexpected connection outside Ted McDermot's normal circles. Gain a Contact.
9 49 Promoted to Merchant (Free Trader) rank 2.
10 49 Continued as Merchant (Free Trader).
10 51 Make an unexpected connection outside Ted McDermot's normal circles. Gain a Contact.
10 53 Forced to muster out.
11 53 Returned to Drifter (Barbarian).
11 55 Accused of a crime
11 57 Promoted to Drifter (Barbarian) rank 1.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired at age 57.
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