Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
26 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
26 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
32 |
Disgraced. Word of Ted McLean's criminal past reaches Ted McLean's homeworld. |
5 |
34 |
Returned to Prisoner (Thug). |
5 |
37 |
Hire a new lawyer. |
5 |
38 |
Promoted to Prisoner (Thug) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Ted McLean's work ends up coming home with Ted McLean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
An investigation takes on a dangerous turn. |
7 |
46 |
Ted McLean's work ends up coming home with Ted McLean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Established a network of contacts. Gain 1 contacts. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
54 |
Voluntarily left Law Enforcement |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Ted McLean accepted an offer of inducements to betray Ted McLean's faith. Gain 560,000 in cash. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |