Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
21 |
Political upheaval strikes Theo Fields's homeworld, and Theo Fields is caught up in the revolution. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Returned to Scholar (Field Researcher). |
6 |
38 |
A disaster leaves several injured, and others blame Theo Fields, forcing Theo Fields to leave Theo Fields's career. Gain a Rival. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Theo Fields's Contacts or Allies betrays Theo Fields, ending Theo Fields's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Merchant (Broker). |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Theo Fields's normal circles. Gain a Contact. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
56 |
Risk Theo Fields's fortune on a possibility lucrative deal and win. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |