Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Good fortune |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
24 |
Someone more charismatic but less devout than Tim Macks has become Tim Macks's superior. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Tim Macks have been following false teachings! |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Tim Macks's scout ship. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Psychologically damaged by Tim Macks's time in the scouts. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Tim Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Switched to Scout (Explorer) with previous rank. |
9 |
52 |
Tim Macks's ship is damaged, and Tim Macks have to hitch-hike Tim Macks's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 6 Contacts. Gain 1 Enemies. |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
56 |
Betrayed by a friend. One of Tim Macks's Contacts or Allies betrays Tim Macks, ending Tim Macks's career. That Contact or Ally becomes a Rival or Enemy. |