Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Todd Meredeth is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
34 |
Join homeworld’s celebrity circles |
5 |
34 |
Gain a contact |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
40 |
One of Todd Meredeth's pieces of art is stolen, and the investigation brings Todd Meredeth into the criminal underworld. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Todd Meredeth far from home. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Make an unexpected connection outside Todd Meredeth's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Good fortune |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Embroiled in legal trouble. |