Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Tracy Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Lost eye or limb. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Tracy Watts's scout ship. |
4 |
27 |
Voluntarily left Courier |
4 |
27 |
Became a Citizen (Corporate). |
4 |
29 |
Tracy Watts learn something Tracy Watts should not have – a corporate secret, a political scandal – which Tracy Watts can profit from illegally. |
4 |
29 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Tracy Watts Tracy Watts's job. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
37 |
Tracy Watts is rewarded for Tracy Watts's diligence or cunning. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
41 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
45 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
48 |
Imperial trade restrictions force Tracy Watts out of business. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Birth or Death involving a family member or close friend. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |