Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Verner Janson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Verner Janson's trade routes and contacts, forcing Verner Janson to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Accused of a crime |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Became a Prisoner (Thug). |
5 |
36 |
A guard takes a dislike to Verner Janson. |
6 |
36 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
40 |
Assigned to difficult or backbreaking labour. |
6 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Verner Janson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Became a Drifter (Barbarian). |
9 |
50 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |