Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scholar (Physician). |
2 |
20 |
Refused to perform research that goes against Warner Day's conscience. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Warner Day from Warner Day's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Continued as Scholar (Physician). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Scholar (Physician) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
An expedition or voyage goes wrong, leaving Warner Day stranded in the wilderness. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Warner Day's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
A good deal ensures Warner Day is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
Make an unexpected connection outside Warner Day's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
44 |
Voluntarily left Free Trader |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Imperial trade restrictions force Warner Day out of business. |
10 |
45 |
Became a Rogue (Enforcer). |
10 |
46 |
Involved in the planning of an impressive heist. |
10 |
49 |
Promoted to Rogue (Enforcer) rank 1. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Rogue (Enforcer). |
11 |
53 |
Warner Day spend months in the dangerous criminal underworld. |
11 |
53 |
Promoted to Rogue (Enforcer) rank 2. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Rogue (Enforcer). |
12 |
54 |
A job goes wrong, forcing Warner Day to flee off-planet. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
56 |
Warner Day have been following false teachings! |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |