Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Waverly Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Contact with Government. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Waverly Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
53 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Noble (Diplomat). |
11 |
57 |
Political manoeuvrings usurp Waverly Clark's position. Gain a Rival. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |