Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Wayne Cox went above and beyond the call of duty. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
42 |
Wayne Cox have no idea what happened to Wayne Cox – they found Wayne Cox's ship drifting on the fringes of friendly space. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Became a Citizen (Colonist). |
9 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Encounter a Psionic institute. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |