Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Betrayed by a friend. One of Willard McPherson's Contacts or Allies betrays Willard McPherson, ending Willard McPherson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Arrested |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
38 |
Willard McPherson gain a new Rival among the inmates or guards. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Willard McPherson's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A series of bad deals and decisions force Willard McPherson into bankruptcy. Willard McPherson salvages what Willard McPherson can. |
8 |
46 |
Failed to qualify for Worker (Citizen). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Willard McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Believer (Holy Warrior). |
10 |
56 |
Willard McPherson come into conflict with a splinter group Willard McPherson's own religion which maintains Willard McPherson's version is the wrong one. Gain 1 Rivals. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |