Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Willis Jacobs is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Willis Jacobs's scout ship. |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Willis Jacobs's time in the scouts. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Severely injured. Owe 6,250 for medical bills. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Willis Jacobs do not know what happened to Willis Jacobs. There is a gap in Willis Jacobs's memory. |
6 |
33 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Willis Jacobs's Contacts or Allies betrays Willis Jacobs, ending Willis Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Surveyor (Scout). |
7 |
35 |
Returned to Drifter (Barbarian). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Amnesia. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |