Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Good fortune |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
7 |
40 |
Continued as Army (Infantry). |
7 |
44 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
44 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
47 |
Wilmer Desmond spend months in the dangerous criminal underworld. |
8 |
48 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
9 |
48 |
Continued as Rogue (Pirate). |
9 |
51 |
Betrayed by a friend. One of Wilmer Desmond's Contacts or Allies betrays Wilmer Desmond, ending Wilmer Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Wilmer Desmond aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Switched to Drifter (Wanderer). |
11 |
56 |
Wilmer Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |