Worth Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 59 M 1 (-2) 1 (-2) 6 (0) 10 (1) 4 (-1) 2 (-2)116A42
Hard Working, Bewitching, Crafty
 
Skills
Admin 2
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Investigate 1
Jack-of-All-Trades 1
Medic 1
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Belief) 1
Science (Space Sciences/Cosmology) 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Scholar Physician 01
Scholar Scientist 24
Drifter Barbarian 01
Drifter Wanderer 22
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Bonnie Keating Enemy 0 4 2 0 Answerin (M/49)
Bizu Dumaan Rival 1 1 1 0 Vilani, Imperium (M/65)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Physician) with previous rank.
2 23 Worth Arthur's work is sabotaged by unknown parties. Worth Arthur start again from scratch.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Scientist) with previous rank.
3 30 Make a breakthrough in Worth Arthur's field.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Physician (Scholar).
4 30 Continued as Scholar (Scientist).
4 33 An expedition or voyage goes wrong, leaving Worth Arthur stranded in the wilderness.
5 34 Continued as Scholar (Scientist).
5 37 Caught cheating in some fashion, advancing Worth Arthur's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5 37 A disaster or war strikes.
5 37 Severely injured. Fully recovered.
5 37 The planetary government interferes with Worth Arthur's research for political or religious reasons. Worth Arthur continue working secretely.
5 37 Gain an Enemy
5 38 Promoted to Scholar (Scientist) rank 2.
6 38 Continued as Scholar (Scientist).
6 41 An expedition or voyage goes wrong, leaving Worth Arthur stranded in the wilderness.
7 41 Failed to qualify for Merchant Academy.
7 41 Became a Drifter (Barbarian).
7 44 Worth Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 44 Failed to qualify for Scientist (Scholar).
8 44 Switched to Drifter (Wanderer).
8 48 Promoted to Drifter (Wanderer) rank 1.
9 48 Continued as Drifter (Wanderer).
9 50 Survived a risky adventure but gained nothing.
9 52 Promoted to Drifter (Wanderer) rank 2.
10 52 Voluntarily left Wanderer
10 52 Became a Merchant (Free Trader).
10 56 Bankrupted by a rival. Gain the other trader as a Rival.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Retired at age 56.
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