Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Young Steward is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Young Steward do not know what happened to Young Steward. There is a gap in Young Steward's memory. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Young Steward faith is shaken. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Opponents of Young Steward's belief system ambush Young Steward. |
8 |
47 |
Severely injured. Owe 5,000 for medical bills. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
49 |
Find an Alien Artifact. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
56 |
Lost eye or limb. Owe 5,000 for medical bills. |