Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Abwe Eswabab's ship is damaged, and Abwe Eswabab have to hitch-hike Abwe Eswabab's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Abwe Eswabab do not know what happened to Abwe Eswabab. There is a gap in Abwe Eswabab's memory. |
6 |
37 |
Became a Merchant (Broker). |
6 |
41 |
Imperial trade restrictions force Abwe Eswabab out of business. |
7 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Retired. |
7 |
44 |
Gained a contact. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Birth or Death involving a family member or close friend. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
52 |
Accused of a crime. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |