Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Alexander Edward far from home. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
30 |
Nearly killed. Owe 8,750 for medical bills. |
6 |
30 |
Became a Citizen (Worker). |
6 |
31 |
Victim of a crime |
6 |
34 |
Promoted to Citizen (Worker) rank 1. |
7 |
34 |
Continued as Citizen (Worker). |
7 |
38 |
Spent time maintaining and using heavy vehicles. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
41 |
Alexander Edward is rewarded for Alexander Edward's diligence or cunning. |
8 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
42 |
Continued as Citizen (Worker). |
9 |
44 |
Alexander Edward's business expands, Alexander Edward's corporation grows, or the colony thrives. |
9 |
46 |
Promoted to Citizen (Worker) rank 3. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
48 |
Became a Merchant (Broker). |
11 |
52 |
A good deal ensures Alexander Edward is living the high life for a few years. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Merchant (Broker). |
12 |
56 |
A sudden war destroys Alexander Edward's trade routes and contacts, forcing Alexander Edward to flee that region of space. |
12 |
56 |
Gain rebels as Enemy |
12 |
56 |
Promoted to Merchant (Broker) rank 1. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Continued as Merchant (Broker). |
13 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
60 |
Promoted to Merchant (Broker) rank 2. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |