Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Alice Alexander's scout ship. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
33 |
Promoted to Scout (Explorer) rank 2. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Alice Alexander's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Cavalry) with the new title Private. |
6 |
38 |
Assigned to a peacekeeping role. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Army (Cavalry). |
7 |
44 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired. |
8 |
45 |
Gained a contact. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |